LCO GOBLIN POINT SPENDING
Here you'll find our LCO Goblin Stamp Spending list for LCO Magic Items and the LCO Ritual Scroll Pick List. Any questions you can Email: Plot.AllianceCAAZ@gmail.com
Other Goblin Stamp Spending
Animals: Varies, see below ☆
While this is not an exhaustive list, it is the most commonly sought out and available. These animals are considered fully trained for their purpose.
Draft Horse / Other Beasts of Burden: 400
Dog, Guard/War: 200
Dog, Hunting: 100
Dog, Specialty: 300
Hawk: 100
Falcon: 100
Transportation: Varies, see below
Is divided among ground and water; at this time there is no air form of travel. Transportation generally has a speed associated with it and are listed in the event that speed is relevant.
Ground Transportation
Riding Horse: 300 (Casual: XX | Dedicated: XX | Sacrafice: XX ) ☆
Open Wagon (Does not include the cost of Horse(s)) ☆
1 Horse: 10
2 Horse: 20
4 Horse: 40
Covered, Cloth: Wagon (Does not include the cost of Horse(s)) ☆
1 Horse: 30
2 Horse: 60
4 Horse: 120
Covered, Wood: Wagon (Does not include the cost of Horse(s)) ☆
1 Horse: 100
2 Horse: 200
4 Horse: 400
Water Transportation
These methods have a few factors that can be considered. How many people total may it hold, of that amount what is the minimum crew for the method, what type of water and conditions is it completely safe to travel in, how much can the method hold if anything, Speed of these methods are largely at plot discretion as they most typically are reliant on weather or effectiveness of NPC labor.
Barge or Raft: 10 ☆
Capacity: 2, Crew: 1, Hold: 0, Meant for calm rivers only.
Boat, Small: 200
Capacity: 1-3, Crew: 1-3, Hold: Personal rations, Meant for rivers, Small lakes, or hugging a coast line. This is the most common boat for families or local merchants.
Boat Long: 600-3,000
Capacity: 6-30, Crew: Varies, Hold: Personal Rations & backpack, Meant for Rivers, Lakes, coast line, regardless of conditions, Short distances over open water with fair or better conditions. This boat is highly customizable, and must work with Plot to finalize design before purchasing at Logistics. This is the most common boat for guilds, minor nobility, and trade between nearby cities.
Merchant Ship, Small: 6,000
Capacity: 12-18, Crew: Varies, Hold: 12'x12'x12', Personal rations & Backpack, This is a sail boat with option for row. It may travel any weather condition on any water it can both in. This is the most common ship of any mercantile group. What it lacks in extravagance or hold, it makes up for in speed depending on the skill of the crew. While highly customizable, work with plot to finalize design before purchasing at Logistics.
Merchant Ship, Large: 12,000
Capacity: 24-36, Crew: Varies, Hold: 12'x12'x12' (x3), Personal Rations, Backpack, Galley. This is a sail boat but does not have option for row. It may travel any weather condition but is meant for open waters only. This is the common ship for trade, supply, mercantile between countries separated by an ocean. Unlike its smaller faster sister, is a dedicated sailing pace that travels in style. While highly customizable, work with plot to finalize design before purchasing at Logistics.
Property: Varies, see below
What is listed covers the bare minimum of a property. All properties are customizable and as a result, a player should always contact plot before they decide their character is going to build a property. Acquiring a property in game, will likely have different barriers and costs associated to them that characters will discover as the pursuit of a property unfolds. These properties do not include furnishings other than bare essentials.
Wooden
3 Room Cottage: 1,500
Additional Room: 500
Stone
3 Room Cottage: 3,000
Additional Room: 1,000
Keep: 25,000
A keep is defined, essentially as a small castle. its base cost accounts for: 10 rooms, 4 guard Towers, and optional small moat with drawbridge. Keeps are by default made from stone, as are any additions to the keep itself. The first 4 guard towers are made of stone, additional guard towers may be made wood or stone. Additional buildings, or other additions to the property are designed with plot and their cost is determined based on the size, complexity, and materials chosen. Some frequent considered ideas are: Barracks, Stables, Barn, Lookout Tower, Walls, Armory, Ramparts, Library - to name a few.